
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No personal attacks, witch hunts, bigotry, or inflammatory language. No content primarily for humor or entertainment. Questions likely to generate discussion. Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. Since it's been mentioned that the developers no longer care about fixing/working on the campaign, this thread no longer matters in the slightest./r/Games is for informative and interesting gaming content and discussions. Mission seems to be completely broken script-wise, feels more like playing Skirmish with no enemy AI. Popcap reduced down to 50 from the 200 prior.
Caen Storm Front does not save player's emplacements, troops, obsticals, or command truck placements from the Caen Cruicible mission prior. Caen Cruicible starts with a fatal scar error, but pressing the pause button to resume gameplay ignores this issue for now, unlike with the airfield pt.2 mission. Floating soldiers in beginning cutscene of first mission, nothing critical but it is highly noticable. Defending the hill, the hud minimap fail to load and cannot be used, nor can the main menu button be clicked on, mission is treated like a cutscene, cannot exit out of mission without ending the game through task manager, previously deployed emplacements like MGs and Bofors from the Taking Hill 112 mission are empty. 1st airfield mission cannot deploy glider commandos for bonus objective, cannot deploy tetrarch glider for secondary objective. Fatal scar error in the second airfield mission happened when an M3A1 Stuart attempted to cross into hostile territory to engage a Hummel.
The main hope here is that listing bugs can give the mod developers an idea of what to look for, all in one focused post. Now it has been warned that when the CW campaign was allowed into the mod that it was still undergoing beta testing, so bugs are to be expected. Since there is no sticky thread for bugs found, please list them here.